FF6Tools checks the CRC32 of your file to determine which ROM you are trying to open, so you won't be able to open a ROM if you've previously made changes to it using another utility. SNES ROMs with a 512-byte header will work, though the header will be deleted. You can open any of the supported ROMs listed below. If there are any other features you would like to see, please let me know! FF6 has been pretty well hacked to death, so there's not much that can't be done. I think I've made a pretty good start, and I have plans to implement more features later on. There are lots of great FF6 utilities out there already (Yousei's FF3ed, LordJ's FF3usME, ZoneDoctor, and FF6LE to name a few), but I wanted to make something with a stable and user-friendly map and event editor. With the battle editor you can drag monsters around and edit their stats. When editing map backgrounds, select a layer and left click on the map to change the tiles. With the map editor you can edit map backgrounds, create and edit triggers and NPCs, and edit the event script. The main tools are the map editor and the battle editor. I appreciate any feedback, either here or on the FF6Hacking forums! This project is still in an early stage, so expect to find a few bugs here and there. This project started as an app for Mac OS X, but I decided to rewrite it in javascript so that it will work on any operating system. It's written primarily in javascript and it's been tested on Chrome, Firefox, and Safari. FF6Tools is a browser-based ROM editor for Final Fantasy VI.
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